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History of Real Time Strategy Games - Dune II, Herzog Zwei, Warcraft

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History of Real Time Strategy Games - Dune II, Herzog Zwei, Warcraft History of Real Time Strategy Games - Dune II, Herzog Zwei, Warcraft History of Real Time Strategy Games - Dune II, Herzog Zwei, Warcraft

History of Real-Time Strategy Games

History of Real-Time Strategy Games

Real-time strategy (RTS) diversions are seemingly the most prominent class on PC and as it should be, as they are very aggressive and dependable because of the wide range of ways an RTS can be played. Today I need to furnish you with a background marked by RTS that will give you a thought of where everything began.

RTS diversions are as yet a genuinely new sort contrasted with others in light of the fact that early PC system game rotated around turn-based technique, which while fun does not offer the frantic rushes you can anticipate from an RTS. Coming up next is a talk of the most persuasive RTS amusements:

Warcraft: Orcs and Humans- 

History of Real-Time Strategy Games

After Dune II was released the RTS front suddenly became quiet until late 1994 when Warcraft: Orcs and Humans was released by Blizzard Entertainment. This game moved away from the sci-fi aspects of Dune II and into a magical fantasy world that was thoroughly entertaining. There are two resources to be harvested in this game; lumber and gold. The two would have to be managed successfully in order to build a mighty war machine. The units on both sides were essentially mirror images of each other, however, they still looked distinctive from each other.

Command & Conquer- 

History of Real-Time Strategy Games

Westwood responded to the release of Warcraft in 1995 with the release of Command & Conquer, which was a spectacular evolution of the Dune II formula. Command & Conquer could have been released under a different name but Westwood decided it was time to make a fresh game without a license attached. Command & Conquer follows the story of a charismatic battle between GDI (Global Defence Initiative) and the Brotherhood of Nod, led by the ruthless Kane. The game made use of cut-scenes, which were rather cheesy but proved a hit with gamers.

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Herzog Zwei-

History of Real-Time Strategy Games

Surprisingly enough what has now considered the first RTS game was in fact released on the Sega Megadrive back in 1989 instead of the PC. The game focused mainly on split-screen multiplayer action, (Yes that's right a split screen RTS) where each player had a main base with several support bases, the maps also consisted of neutral bases that any player could capture and use to their advantage. What made Herzog Zwei work on the console is the control of a single unit only, with all other units acting as support, a rather ingenious move that could be implemented in future console RTS games.

Dune II- 

History of Real Time Strategy Games

After Dune II was released the RTS front suddenly became quiet until late 1994 when Warcraft: Orcs and Humans was released by Blizzard Entertainment. This game moved away from the sci-fi aspects of Dune II and into a magical fantasy world that was thoroughly entertaining. There are two resources to be harvested in this game; lumber and gold. The two would have to be managed successfully in order to build a mighty war machine. The units on both sides were essentially mirror images of each other, however, they still looked distinctive from each other.

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NETechy: History of Real Time Strategy Games - Dune II, Herzog Zwei, Warcraft
History of Real Time Strategy Games - Dune II, Herzog Zwei, Warcraft
History of Real Time Strategy Games - Dune II, Herzog Zwei, Warcraft History of Real Time Strategy Games - Dune II, Herzog Zwei, Warcraft History of Real Time Strategy Games - Dune II, Herzog Zwei, Warcraft
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